Primary, light on dark
The default lockup: symbol above wordmark, with the red accent as the only colour.
Game studio identity
A studio mark built from two arrowheads forming a 'V/W' monogram, with a single red accent as the only colour in the system.
In this case study
VANTORA is a game studio identity concept. The mark reads as a sharp, upward monogram built from two arrowheads, with a small red triangle locking the composition at the base: the one accent in an otherwise monochrome system.
The custom letterforms in the wordmark echo the angles of the symbol: flat-cut terminals, wide tracking and a stencil-like construction that keeps the name legible even at small sizes and on busy backgrounds.
A studio logo has a different job to a game logo: it appears as a splash screen, on a business card, in a store listing and in a video sting, so it has to work in motion, in one colour, and in reverse.
Every version was drawn from the same geometry: light on dark, dark on light, and symbol-only for icon use.
The default lockup: symbol above wordmark, with the red accent as the only colour.
The dark-on-light version, tuned so weight stays consistent across both grounds.
The mark applied across studio-brand contexts.
Related reading
Longer write-ups on the craft this project drew on.
Your capsule is a few hundred pixels wide in a scrolling list, next to forty other games, and it gets about a second. That image decides whether any of the years you spent on the game are ever seen.
Read the articleWhen a screen will not come together, the instinct is to redesign the screen. Often the screen is fine and it is being asked to display something that cannot be displayed clearly, because a decision two months upstream made it impossible.
Read the articleContact
Menus, HUDs, full UI systems or a single screen that isn't working. Tell me what you're building and I'll tell you honestly whether I'm the right fit.